The Dark Mane Society is the facist political faction within the 12 Narnian Kingdoms. They operate with the aim of taking control of the 12 kingdoms to create a facist empire modelled on Falcarian society.

The Dark Mane Society (DMS) was founded during the Falcarian Civil War. The Falcarian Garos party was losing many battles in the early part of the war and so some of it's high ranking members saught to plant the seed of their political aims within Narnian Society. The Garos party was opposed by the Narnians in great numbers and was consequently banned from the 12 Kingdoms in the hope of preventing it from influencing Narnian politics. However, the Garos party did gain a small following within Narnian society who decided to continue the party agenda, although not through war but through politics and the Royal council. Thus was created the Dark Mane Society.

Although the birth of this polictical faction caused great concern within the 12 kingdoms, Narnian society had been built on morality and principal and the Royal Council chose to accept the DMS as a valid opposition party, rather than punish its citizens or restrict their right to choose freely. It is widely accepted that this choice has lead to the continuance of the DMS, and has brought a dark influence to the 12 kingdoms, but it is likewise accepted that this is the price of free choice.

Despite the ban against the Garos party, the Dark Mane Society has always found secret support from it and the Garos secret police, the HKL.

The Dark Mane Society has been allied with the Falcarian Allegiance throughout the conflict with the Federation and has recently resorted to kidnapping of the senior crew of the USS Phantom during the celebration of King Eric's marriage. Having continually been a thorn in the side of Narnian Society, when the Phantom's crew were rescued with vital intelligence against the DMS, the Royal Council chose to destory DMS infrastructure and leadership rather than let the party continue.

INFORMATION

Species: Narnian
Classification: Bi-pedal Humanoid
Affiliation: 12 Kingdoms of Narnia
Homeworld: Ramandu's Island
Location: Alpha Quadrant & Delta
Quadrant

Special Abilities:
Narnians have similar attributes to humans - adaptability, resourcefullness and courage

Traits:
Narnian religion and history is the centre of their culture. They have the unique ability to incorporate an almost medieval religious and cultural structure along with advanced technology.

Description:
Narnians appear very much like humans. So much so that many anthropologists believe Narnians and Humans to be distantly related.