Neutral Species

Wert’Pataku

Sunday, March 6th, 2011

The Wert’Pataku are carefully engineered Cardassian soldiers that were created by the Dominion during the Dominion Wars in the Alpha Quadrant. They were created using a combination of cybernetic implants and genetic manipulation and few that were inducted into the programme survived.

The Wert’Pataku, like the Vorta and Jem’Hadar, are fiercely loyal to the Dominion in general and the founders in particular. They will do anything to carry out their mission and have the skills and abilities necessary to accomplish virtually anything. Wert’Pataku are incredibly strong, agile, intelligent and have untold healing capabilities. Nanites ensure that the body is repaired quickly following physical or mental damage and their cybernetic implants ensure that Wert’Pataku can resist any drug or poison. In addition, their bodies are also an armoury of sorts: Saliva is highly acidic, fingernails are stronger than most metals and can be removed for external use. Finally, they also have the ability to ‘phase shift’, making them invisible to the naked eye and any known sensors. This also allows them to move through solid objects, such as walls, doors etc. The use of their skills can be very draining, however.

The Wert’Pataku are few in number. The only know surviving member of the ‘race’ is Saul G’hmet, but others may have fled with the founders to the Gamma Quadrant at the end of the Dominion War.

Saul G’hmet boarded the USS Shadow and has remained with the crew ever since. His frequent attempts to steal the USS Phantom, or contact the Dominion have cost the crew dear. However, his knowledge of the Phantom and its systems has proven indespensible.

INFORMATION

Species: Wert’Pataku
Classification: Bi-pedal Humanoid
Affiliation: Dominion
Homeworld: None
Location: Gamma
Quadrant

Special Abilities:
Wert’Pataku are virtually unbeatable. They are single minded of purpose, cold-blooded and calculating. They can phase shift to become invisible to sensors and normal vision and can pass through solid objects in this state. They have numerous cybernetic implants that give them untold abilities and are stronger than most species. They heal at a fantastic rate, due to nano-technology and can resist drugs and poisons.

Traits:
Highly intelligent, aggressive, calculating, strong

Description:
Wert’Pataku look as Cardassians.


Mrrshan

Sunday, March 6th, 2011

Little is known of the Mrrshan at this point. It is understood that they have chosen to remain neutral in the F’asa sector mainly due to the civil conflicts within their Empire with a faction of dissidents.

The Mrrshan have kept to themselves throughout the conflict with the Federation and Falcarian Allegiance and have remained neutral. They occupy an area of space bordering the KessRith Empire and Ssoran Hegemony.

INFORMATION

Species: Mrrshan
Classification: Bi-pedal Humanoid
Affiliation: Mrrshan Empire
Homeworld: Peth Kar
Location: Delta
Quadrant

Special Abilities:
Unknown

Traits:
Unknown

Description:
Unknown

Jaharabese

Sunday, March 6th, 2011

The Jaharabese were bio-engineered by the Alberag during their war with the Falcarian Confederacy (2330-2336). They were engineered to serve the Alberag and to be cold-blooded killers that would continue in their given mission until death. The Jaharabese were first used on the frontlines in 2335 at a time when the Alberag were considered to be losing the war. They were successful in capturing the Falcarian colony of Daria in one of the bloodiest and most one-sided battles of the war.

Little is known of the Jaharabese as, since the assimilation of the Alberag homeworld, the surviving Jaharabese have been nomadic. Whether they have a homeworld or not is unknown. But, since being freed of their genetically dictated obligations to the Alberag, the Jaharabese have become a race of mercenaries turning their considerable talents to whatever cause pays well.

The Jaharabese were encountered by the USS Guardian.

INFORMATION

Species: Jaharabese
Classification: Bi-pedal Humanoid
Affiliation: Mercenary
Homeworld: Unknown
Location: Delta
Quadrant

Special Abilities:
Jaharbese have polymorphic abilities, enabling them to mimic any other bi-pedal humanoid species. They cannot take any form, however.

Traits:
Cold hearted and dedicated to the given task/mission

Description:
The Jaharabese’ physical form is unknown.

Ferengi

Sunday, March 6th, 2011

First contacted by the Federation in 2364, the Ferengi tend to be shorter than the majority of humanoids species and their most distinctive feature is a set of very pronounced ears. These are among the most sensitive of any known species, as well as being one of the major Ferengi erogenous zones.

The current Ferengi culture dates back some ten thousand years – it was at this time that Gint came to power. The first of the Ferengi world leaders – called the Grand Nagus – Gint codified a set of two hundred and eighty five ‘Rules of Acquisition’: a code of honour by which all Ferengi males are expected to live. The rules of acquisition heavily emphasise the accumulation of personal wealth, although some rules relate to general ethics. All Ferengi males are expected to memorise the rules at an early age. Women are treated as second class citizens in Ferngi society and are forbidden to wear clothing.

Although they are capable of building powerful warships, the Ferengi are not a major military power as they rarely become involved in open conflict except as arms suppliers – usually to both sides. Nevertheless, there have been several skirmishes between the Federation and the Ferengi. However, relations have remained generally cordial. Little trade occurs between the Ferengi and the Federation, as the latter’s ethical trading policies frequently clash with Ferengi philosophy, and The Ferengi have remained neutral during times of conflict.

The presence of Ferengi in the F’asa sector is limited to a few ships and a handful of colonists that came to take advantage of new business opportunities. The most successful have remained neutral throughout the periods of conflict.

INFORMATION

Species: Ferengi
Classification: Bi-pedal Humanoid
Affiliation: Neutral
Homeworld: Ferenginar
Location: Alpha
Quadrant

Special Abilities:
Ferengi have very keen business sense and are always open to profiteering and other money-making opportunities. They have large ears and have an accute sense of hearing as a result.

Traits:
More intelligent than they are given credit for, can be devious where business is involved.

Description:
Ferengi have typically orange toned skin, large ears and jagged teeth


The Entity

Sunday, March 6th, 2011

Little is known of the Entity. It has thus far made an appearance in the Delta Quadrant only once, at which time it destroyed the USS Dauntless, Deep Space Delta and destabilised the Delta Wormhole, trapping what remained of the fleet in the F’asa Sector.

It is widely believed that the Entity is an energy cloud that feeds on emotion. It appears to affect all humanoids, causing individuals to relive periods of heightened emotion. In addition, the Entity has been known to cause deep coma in particular individuals. Once such occasion resulted in the long term incapacity of Captain Thomas Halloway almost a decade ago. Halloway is currently being cared for in a medical facility on New Terra, but has remained in a coma since his encounter with the Entity.

In 2373, the Entity travelled, via the Deltan Wormhole, to the Alpha Quadrant where it ravaged an entire fleet. The Entity disappeared in a flash of white light and has not been seen since. Starfleet categorised the Entity as destroyed.

The Entity was responsible for the destruction of the original Starfleet station in the F’asa Sector, Deep Space Delta. It also destroyed the USS Dauntless and destabilised the Deltan wormhole, trapping the fleet and the residents of the Federation Colony on New Terra. The Entity resulted in hundreds of deaths and left Captain Thomas Halloway comatose.

INFORMATION

Species: The Entity
Classification: Energy Cloud
Affiliation: None
Homeworld: Unknown
Location: Delta
Quadrant

Special Abilities:
The Entity prays on emotion – particular negative emotions, such as fear, anger, hatred, regret etc. It can cause most species within it’s range to experience highly emotive periods of their past over and over and has been known to cause coma. The energy of the Entity is highly destructive, tearing apart any structure in its path.

Traits:
Intelligent, feeds on emotion

Description:
Characterised as a large energy cloud.


Cardassians

Saturday, March 5th, 2011

Easily recognizable by their pale grey skin and heavily ridged neck Cardassians are evolved from reptilian ancestors. They prefer a darker more humid environment than Human beings, although they can tolerate Human living standards if necessary.

Cardassian history tends to consist of extremes; once a peaceful and spiritual people, their planet’s poor resources proved unable to support their expanding population and starvation and disease became rampant. Millions of deaths resulted, leading to a general breakdown in the government. The military forces of the planet staged a take-over and launched several wars against their neighbours in order to secure new resources. Although further millions were lost in these wars, the military government did succeed in stabilizing the situation on Cardassia.

In recent history there has been a great deal of tension between the Cardassian Union and it’s neighbours. In particular, the Cardassian Military allied with the Dominion throughout the Dominion War. Ultimately, Cardassian Prime was devastated by the Dominion and the civilasation has been left to rebuild.

Although for many years an enemy of the Federation in the Alpha Quadrant, Cardassians in the Delta Quadrant have been anything from an enemy to an ally! The Cardassian Union does not have a significant presence in the F’asa Sector. In fact, there are only two Cardassians in the entire quadrant: Saul G’hmet, a genetically modified Cardassian of the Dominion Wert’Pataku project; and Path Meridian, a rebel. Both arrived in the Delta Quadrant aboard the Dominion vessel Nemer-Hellae, which was subsequently destroyed. G’hmet has consistently been a thorn in the side of Captain Reena Harras of the USS Phantom (formerly the USS Shadow) but has proven useful, while Path has offered her skills to aid the Federation and the Phantom in particular.

INFORMATION

Species: Cardassian
Classification: Bi-pedal Humanoid
Affiliation: Cardassian Union
Homeworld: Cardassia Prime
Location: Alpha
Quadrant

Special Abilities:
The Cardassian people are proud of their heritage and are as well known for their culture and the arts as for their agressive imperialistic tendancies. They are generally physically stronger than humans but are have a lack of tolerance for extreme cold. They prefer the humidity and warmth of their native lands.

Traits:
Imperialistic, highly intelligent, cultural

Description:
Cardassians have grey-toned skin and dark hair. They have muscled ridges that extend down the side of the neck across the shoulder and have a facial ridge above the nose and up the forehead.


Allasamorphs

Saturday, March 5th, 2011

Very little is known about this unusal race due to their ordinarily isolationist attitudes. Allasamorphs are shape-shifters, able to take on alternative appearances at will. Their natural form appears as a vaguely humanoid outline of light. It is not known if there are any limits to the shape-shifting abilities, although it is suspected that they can only take the shape of life-forms, rather than being able to become inanimate objects.

The Allasamorph homeworld, Daled VI has an unusal synchronos orbit of the Daledian star, which means that one half of the planet is in permenant daylight, while the opposite half remains dark. Factions from these two hemispheres have traditionally warred against each other for status and power. However with the birth of Salia, the child of a darkling and a lightling, it is hoped that a lasting peace can be achieved.

There is only one Allasamorph believed to be in Starfleet, that being Lieutenant Yannon, who is presently stationed aboard the USS Phantom. Previously, Allasamorph bounty hunters, who were sent to bring back or assasinate Yannon during her first posting on the USS Hunter, ended up assassinating Captain Catherine fforbes – the then commanding officer of the Hunter.

INFORMATION

Species: Allasamorph (Allasomorph)
Classification: Non-corporeal
Affiliation: None
Homeworld: Daled IV
Location: Alpha
Quadrant

Special Abilities:
Allasamoprhs have the power to alter their molecular structure to take different forms.

Traits:
Shape-shifters, somewhat xenophobic

Description:
Allasamorphs can appear in virtually any form. There is no known limitation to their abilities, although little information has been collated due to their isolationist culture.