Allied Species

Vulcan

Saturday, February 19th, 2011

One of the founding members of the Federation, Vulcans are culturally one of the most fascinating member species. They were once an extremely violent and emotive people who waged almost constant war. As they became more technologically advanced, their violent ways threatened to entirely annihilate them. In an effort to divert them away from this eventual fate, a Vulcan name Surak developed a new philosophy of logic over emotion. He reasoned that the root of their problems was the uncontrolled outpouring of emotion, whether negative or positive, and under his teachings all emotion was consequently forbidden. Although his philosophy was widly and quickly accepted by the populace, there were some who did not agree and who left Vulcan to found colonies throughout the Galaxy. Most notable of these was the Romulus colony, which eventually became know as the Romulan Star Empire.

Vulcan culture prizes scientific and medical advancement through the application of logic, but also values art and music. However, due to the Vulcan denial of emotion, most other species find their artistic expression too rigid and formal. Vulcans have created many popular ‘games’ that were originally designed to practice the application of logic, although most are beyond the average user. Vulcan politics are stable, and the species as a whole is pacifist, preferring negotiation to armed conflict. The reunification movement in Vulcan society is gaining popularity, endeavouring to create more cordial ties with their Romulan ‘cousins’.

The Vulcan homeworld is a harsh M class planet, with much of the surface consisting of large expanses of desert and mountain ranges. Vulcan has a higher gravity and thinner atmopshere that most other M Class worlds, which has resulted in the species developing a greater strength, endurance and stamina. The Vulcan hearing range is far greater than that of Humans and they also have an inner eyelid, which is believed to be an evolutionary defense against the harsh sun.

Vulcans serve at all levels within Starfleet and there are numerous Vulcans serving within the Delta Fleet.

INFORMATION

Species: Vulcan
Classification: Bi-pedal Humanoid
Affiliation: United Federation of Planets
Homeworld: Vulcan
Location: Beta
Quadrant

Special Abilities:
Vulcans are telepathic within their own species and interspecies are mildly telepathic. The Vulcan Mind Meld is a telepathic merging of minds by touch. Vulcans are also physically strong, despite a relatively slender build, but prefer to use intelligence rather than force, as demonstrated with the vulcan nerve pinch, where a Vulcan will render an opponent unconscious through the manipulation of nerve endings in the shoulder.

Traits:
Highly intelligent, physically strong

Description:
Vulcans appear very similar to Humans, with the exception that they are generally taller on average and that they have pointed ears and sharply angled eyebrows.

Narnian

Saturday, February 19th, 2011

Narnian society is heavily centred on it’s religious belief in Aslan, as the highest source of life and wisdom. Delta Quadrant Narnians are descendant from the ancient line of Alpha Quadrant Narnians, whose homeworld was destroyed by an asteroid strike. The peoples of Narnia fled to the 12 inhabitable moons creating the first 12 kingdoms. After a thousand years of peaceful and prosperous habitation of these moons, disaster once again struck as it was discovered their star was dying. The peoples of the 12 kingdoms gathered together and determined to seek out the lands of their birthright – Aslan’s Country.

However, on the eve of their departure, it was discovered that the people of the 7th Kingdom were unable to leave. Despite the combined efforts of the other 11 Kingdoms, neither transporter technology, nor ship to space transportation enabled the people to leave. Eventually, the remaining 11 Kingdoms set out on their own in search of Aslan’s Country. It took more than 500 years of wandering until they came to ‘the beginning of the end of the world’, the region of space known as the F’asa Sector. Believing they were nearing Aslan’s Country, the 11 Kingdoms spread throughout the sector, claiming planets for each of their Kingdoms. Unbeknownst to the 11, the 7th Kingdom in the Alpha Quadrant still exists in the light of the Narnian star.

The 12 Narnian Kingdoms are governed by the Royal Council – a reigning monarch from each of the 12 Kingdoms with the High King as the unifying leader and guardian of the 12 Kingdoms. There have been four High Kings since the Council was created. High King Dylan is the current ruler. His predecessor, High King David III, ruled for 200 years before his death in 2378. The 12 Kingdoms have three military branches: The Army of Aslan, the oldest and most traditional branch of the Military; The Royal High Guard, the elite miltary forces; and The Royal Narnian Navy (RNN), traditionally the protectors of the waterways of Narnia they are now responsible for the skies too.

Like most civilisations, the 12 Kingdoms are not without their problems. For most of Narnian Deltan History, the 12 Kingdoms have been allied with the Falcarian Empire under the rule of the Starhawk family line. However, approximately 40 years ago, an uprising saw the creation of the Totalitarian Garos party who overthrew the Falcarian monarchy and threatened to engulf the Narnian Kingdoms as well. Narnia severed it’s political ties, creating a splinter group within their own society, that supported the Garos Party and wanted to see reform for the 12 Kingdoms. The Dark Mane Society (DMS) was accepted as a political party rather than immediately quashed, as the Royal Council believed they would pursue peaceful change. However the DMS, backed by the Falcarian Garos party, became increasignly violent, eventually thrusting the 12 Kingdoms into their first civil war.

In 2379, with Federation assistance, the Narnian Royal Council managed to defeat the DMS, although the 12 Kindgoms remain watchful of further unrest. The 12 Kingdoms continue to maintain close ties with Federation forces in the Delta Quadrant.

King Eric of the 7th Kingdom of Narnia served aboard the USS Shadow and then the USS Phantom as a fully trained Starfleet officer before accepting the crown of his kingdom and resigning Starfleet to return to his native Royal Narnian Navy. He is currently stationed aboard the USS Phantom as the Narnian ambassador to the Federation, along with his wife, Lieutenant Elizabeth Loviath, and his adopted family, Princes Nikolas and Randal, Heirs Presumptive to the Eighth and Tenth Kingdoms of Narnia.

The DMS staged a kidnapping of the senior crew of the USS Phantom in 2379 during the celebrations of the marriage of King Eric and Elizabeth Loviath. The DMS held the Phantom’s officers for several weeks and were responsible for the deaths of Eric and Beth’s two young sons, before a succesful rescue attempt, during which time vital intelligence that enabled the Royal Council to destory the DMS infrastructure and leadership, was seized.

INFORMATION

Species: Narnian
Classification: Bi-pedal Humanoid
Affiliation: 12 Kingdoms of Narnia
Homeworld: Ramandu’s Island
Location: Alpha Quadrant & Delta
Quadrant

Special Abilities:
Narnians have similar attributes to humans – adaptability, resourcefullness and courage

Traits:
Narnian religion and history is the centre of their culture. They have the unique ability to incorporate an almost medieval religious and cultural structure along with advanced technology.

Description:
Narnians appear very much like humans. So much so that many anthropologists believe Narnians and Humans to be distantly related.

Klingon

Saturday, February 19th, 2011

Legend says that the Klingon race was born out of a single Klingon – Kortar – whose heart was forged by the gods out of fire and steel and declared to be the strongest heart in the heavens. The gods created a female companion for Kortar, whose heart beat even stronger. The female also possessed great wisdom and suggested that the two join together as an unstoppable force. Fearful of what they had created, the gods attempted to flee but the joined hearts destroyed the gods. As punishment, Kortar was condemned to ferry dishonoured souls to Gre’thor, the Klingon equivalent of hell. The honoured dead reside in Sto’vo’kor.

A major Alpha/Beta Quadrant power, The Klingon Empire itself was reputtedly founded by the mighty warrior, Kahless the Unforgettable, some 1,500 years ago. Kahless performed many amazing and heroic feats and is credited with creating much of the Klingon way of life, as well as the Bat’leth and the Mok’bara, a Klingon martial art which has become popular throughout the galaxy. Klingons live and die for glory and honour: The most important Klingon virtues. Klingons can be fierce and are fervently loyal to their family and patrons. An intimidating crudeness of manner, an unabashed lust for life and a healthy respect for the ritual, tradition and superstition that make up their culture, round out a well liked Klingon. The arts are surprisingly valued, and Klingon art, poetry, theatre and Opera is renowned throughout the galaxy.

Klingon society is structured into Houses – an extended clan organization – and a Klingon’s heroic acts bring honor to the House while cowardice or treason brings shame and dishonour to the whole. Klingon politics are volatile to say the least, as competing Houses apply their warrior instincts and lust for victory to domestic affairs. The Klingon High Council governs the Empire, with authority resting with the Chancellor of the High Council. The emperor, currently Kahless – a clone of the original hero, is essentially a figurehead.

Klingons in the Delta Quadrant are limited to the handful that are serving in Starfleet, either as Starfleet Officers or as Klingon Officers on exchange prior to the closing of the wormhole. There are also several Klingon civilians however there is no military presence in the Delta Quadrant.

INFORMATION

Species: Klingon
Classification: Bi-pedal Humanoid
Affiliation: Klingon Empire
Homeworld: Qo’noS (Kronos)
Location: Beta
Quadrant

Special Abilities:
Internally, the species has significantly more multiple redundancy in their organs that most, including twenty three ribs, two livers, an eight chambered heart, redundant neural function and even multiple stomachs! This redundancy means that they can survive even the most grievious of injuries.

Traits:
Strength, aggression

Description:
The species larger and physically stronger than humans. Klingons are generally identifiable by their distinctive hairline and deeply ridged foreheads. It is common to assume that the warrior way of life and the ritual and superstition of their culture indicate that Klingons are less intelligent than other species, however this is not neccesarily the case and many Klingons posses a great deal of wisdom and no less capacity for learning than other humanoids.

KessRith

Saturday, February 19th, 2011

Like the duckbilled platypus, the KessRith have been put forth as a proof that God has a sense of humour, Centauroid in configuration, they combine the body of a rhinoceros with a powerful tail and a torso that makes human gladiators look weak. Their heads rests on a strong bull neck and their gaping mouth is lined with teeth that look and functions much like that of a terrestrial shark. Their hands have four fingers and an opposable thumb, but their four feet have only two toes apiece. Thick, fleshy plates cap their tail and protect their torso, arms, neck and skull.

The KessRith are built for heavy combat. They are, without a doubt, the strongest of the sentient races known to the Federation and they value physical strength. In fact, struggle is so noble that few KessRith actually reach the 100 years of age their physiology would allow: Most die 20 to 30 years prematurely, though no KessRith would use that term if an individual died in battle.

Pregnancy lasts for 23 months (Which is approximately one year on the KessRith homeworld) and calves are capable of locomotion within two hours of birth. Female KessRith have no breasts and do not lactate, instead they regurgitate a thick, nourishing mucus with the colour and consistency of warm caramel. The young reach maturity in 15 years, and the average female will bear children from that time to the age of 40.

More than one calf at a time is unusual, because KessRith females are able to control their rate of pregnancy. From a single impregnation a female can retain enough genetic material to fertilise as many as a dozen eggs. This means a KessRith warrior can continue to provide genetic material for over a decade after his death. Female KessRith can induce pregnancy if they have a store of sperm, provided the local conditions are appropriate for gestation.

The male/female ratio of 1 to 5 is similar to that of migratory herd animals. The development of a partial upright posture has been seen as a survival trait for surveying the local area for predators. (The mind boggles at what could have eaten the KessRith, and the fossils in the KessRith Museum of Natural History make terrestrial dinosaurs look like salamanders.)

The KessRith are organised into extended family/clan units that generally include thousands of individuals. Each male has one to five wives – the number determined by the Dominator as a sign of the male’s rank within the family. The Dominator is the senior male of a family. With sentience, the KessRith have realised that brute strength is not the way to decide Domination. A Domination battle takes place in three parts, a survival challenge (to pit the candidates against the world), a mental/verbal challenge (to test their reasoning ability against each other) and physical combat. Female KessRith leave their own family and join that of their husband. Family units combine into herds based on related Dominators. The Patriarch is the strongest of the herd’s Dominators. Herds form clans, the largest social group.

Because inheritance and descent are figured paternally, and because it is a polygamous system, it would appear that women have little value and have no importance beyond raising children. This is not true. The KessRith are egalitarian about the position of women in society and they accept them in politics, but “puppet Dominators” are not unknown. More importantly, women keep track of bloodlines (since they know for certain the identity of father of their children) and make sure that marriages do not combine poor genetics. As marriage partners generally come from herds within the same clan, genetic compatibility is constantly overseen.

Battles between clans are common, though civilisation has changed things from the days when two clans would array themselves on a dusty plain for a fight for the death. Now Banker Clans wage financial war with other Banker Clans, and so forth. One human observer characterised these battles as mixing the worst parts of corporate raiding with organised crime wars. Duelling is still legal, however, and rare is the KessRith who allows himself to get very far from his sword.

Despite the emphasis on conflict, the KessRith are capable of artistic endeavours. Granted, they do tend to martial expression in their art: swordmaking, armoring and the like are highly valued skills and artforms. Fighting a duel with a treasured clan sword, then, becomes a performance and is likely to spawn yet one more tale to be passed from Dominator to child. The KessRith often enjoy malavoqa – “sweatless combat” is a rough translation. This form of verbal sparring that involves intricate wordplay, and the human affinity for punning have made them favoured malavoqa contestants.

There is very little distinctive government beyond that of the clan, and it is cited as the overwhelming reason the Ssora and KessRith do not get along – the Ssora cannot abide disorganisation. Each clan is an entity unto itself, although most are related to a half-dozen other clans because of a blood link somewhere in the past. These larger clan groupings are called meta-clans or Unities. Only if a clan has been defeated in combat with another clan does it defer to that other clan. The dominant clans on a world select two representatives to a loosely defined provincial meeting (Diet). The Diet then sends representatives to the Council of Champions on Sovi’KessRoth to select the thirteen clan leaders who rule. The thirteen choose one of their own as the Grand Dominator.

The dominant philosophy among the KessRith can be summed up simply: a bull is defined by the challenges he has accepted and exalted in the struggles he has won. It is simple yet eloquent. KessRith do not bear grudges because they respect those who are able to defeat them. As with the initial battles between the KessRith and their enemies, a defeated KessRith will always strive to fight once more. This is seen as homage paid to the victor.

Without doubt, the KessRith see the Borg as their greatest challenge. They know that to lose the struggle against the Borg is to be exterminated as a Race. This they refuse to accept and fight on to prevent it. They recognise, value and respects the abilities of their allies in this struggle.

The KessRith have a very strict code of honour that binds them to family, homeworld and Dominant Clan. It governs everything from forms of address for all manner of family, herd and clan relations, to the proper way to kill oneself to expunge a spot on your honour (generally by doing whatever you can to take as many of the enemy with you). This code specifies 1296 different shades of dishonour and 432 different acts that will atone for those dishonours. Over 90 atonement’s involve dying.

As a resident Delta Quadrant race and considering their cultural emphasis on family and clan, there are no KessRith serving in Starfleet although they have alligned with the Federation against the Ssorans – their mortal foe. They are a space faring race, but tend to avoid getting involved in the Federation’s concerns, particularly in relation to the war with the Falcarians. The KessRith, historically, only meddle in the affairs of the Federation when it involves battle against the Ssoran

INFORMATION

Species: KessRith
Classification: Centauroid
Affiliation: KessRith Clan System
Homeworld: Sovi’KessRoth
Location: Delta
Quadrant

Special Abilities:
The KessRith physical prowess in more than impressive. They are easily the strongest known race.

Traits:
Intelligent, aggressive

Description:
The KessRith combine the body of a rhinoceros with a powerful tail and a torso. They are large and threatening in appearance. Although they value aggression and honor is very important in their culture, they will not attack without reason or provocation.

Human

Saturday, February 19th, 2011

One of the most influential and important species in the Alpha quadrant, Humans originate from the planet Earth in the Sol system. With an overly warlike nature, the species early history is dominated by conflict. It was only with the birth of warp propulsion and the ensuing first contact with the Vulcan people, that mankind truely began to overcome their differences. By 2113 poverty, hunger and war had been wiped out and humanity had become a significant interstellar power.

As founding members of the United Federation of Planets, established in 2161, Humans make up a significant portion of its population and therefore also tend to dominate its political structure and organisations such as Starfleet. Small wonder then, that they are also regarded as the average measure for a bi-pedal humanoid.

Physically, however, Humans are anything but average, with great varity between individuals. As with most species there are two genders, male and female, but unusually there are several different racial groups.

Humanity makes up the bulk of Starfleet personnel in the quadrant and also the majority of the civilian population. Their presence in the quadrant, and the presence of the Federation, has, in many ways, destablised the quadrant. The F’asa sector has seen more conflict since Mankind’s arrival than it did in the previous century. However, their presence has also successfully brought together two traditional enemies within the quadrant: The Falcarians and the Ssorans.

INFORMATION

Species: Human
Classification: Bi-pedal Humanoid
Affiliation: United Federation of Planets
Homeworld: Earth
Location: Alpha
Quadrant

Special Abilities:
The Human race has become known throught the Federation for its courage, resiliance and adaptability. The Human ability to work individually and with others to a common goal is reknowned.

Traits:
Adaptable, intelligent, capable of unique, expressive and creative thought

Description:
There is no such thing as an average human – as a species Humanity encompasses a great deal of variation. Males tend to be slightly taller and broader in build than females. Females also tend to style their hair with longer and more elaborate styles. Skin tone varies from extremely pale to extremely dark. The female figure is also more curved than that of the male. Average height tends to be around 5’6″.

Falcarian Rebels

Saturday, February 19th, 2011

The Falcarian Allegiance is an interstellar power in the Delta Quadrant with 52 star systems under it’s domination, from colonies to subjugated worlds. The fascist government, the Garos party, had been in power for more than 40 years when the monarchy was ousted in a bloody coup. The secret police, (HKL) act as the government’s instruments to ensure loyalty among it’s citizens and deal with matters of state security.

A Falcarian average height is approximately 6’3″. They have black antennae above the eyes where eyebrows would be. The species is telepathic, however the gift is not encouraged and most never master it. Falcarian strength can rival that of a Vulcan and they have a similar life span. As a people, Falcarians are very militarial. They are efficient soldiers. Cold, unsympathetic and often arrogant.

Falcarians born before the coup abolished the Monarchy used the word ‘STAR’ as a prefix to their family name. The current regime is against this tradition but it continues to be used by rebels and dissidents. The rebel movement to oust the Garos party and return the Monarchy to the empire has grown in strength since the return of the exiled crown prince, Sword Starheavens, to the Quadrant. Although the HKL attempt to control the rebelian, the movement has gained momentum by gathering supporters in the Narnian kingdoms and the Federation as well as within the Confederacy itself.

The presence of Falcarians is all but limited to the Delta Quadrant, with the only Falcarians to stray beyond the quadrant being the exiled prince, Sword Starheavens (now commanding officer of the USS Amon-Re) and a few of his supporters. Lieutenant Rona Starhawk is the only other Falcarian besides Starheavens to currently serve in Starfleet. Her sister Tami also served aboard the Amon-Re but was murdered by Admiral Custle of the Romulan Empire.

INFORMATION

Species: Falcarian
Classification: Bi-pedal Humanoid
Affiliation: Falcarian Monarchy
Homeworld: Falkar
Location: Delta
Quadrant

Special Abilities:
Above average strength and agility make the Falcarians a formidable enemy. They also have telepathic tendancies although few attempt to master their skills.

Traits:
Aggresive, tall and strong.

Description:
Falcarians can be identified by their above average height (usually up to 6’7″) and strength, and also by their antennae which extend like eyebrows from immediately above the eye.

Bolian

Saturday, February 19th, 2011

Federation members from the planet Bolarus IX, the Bolians are recognizable by their blue or bluish-grey skin, and by the raised ridge which runs up the middle of their faces, fondly referred to by many as a ‘Bolian Fold’. The males of this species are bald, but the females grow hair similar to Humans on their heads. In addition to the facial ridge, Bolians also have a cartilaginous lining on their tongues. Their blood is blue, however they have very different blood chemistry, from other races, even Vulcans. A blood transfusion would be fatal for a Bolian. Unique among known species, the Bolians have a principle of assisted suicide that dates back to their middle ages. This was termed the double effect principle, and it deemed ethical any action that relieved suffering, even if that same action had the secondary effect of causing death.

Bolians are very proud of their culture. They are renowned as great talkers, writers and gastronomes – most Bolians, no matter whether adventurous in lifestyle or not, have many tall tales to tell. They are a peaceful species who are dedicated to duty. Their affinity for organisational structures and talent in group dynamics makes them well suited to virtually any task or position within starfleet.

There are a number of Bolians serving in the Delta Fleet, but there are also numerous Bolian civilians who relocated to the Delta Quadrant and New Terra. Commander Zar Hranock, Executive Officer aboard the USS Montana, is the most notable Bolian in the fleet.

INFORMATION

Species: Bolian
Classification: Bi-pedal Humanoid
Affiliation: United Federation of Planets
Homeworld: Bolarus XI
Location: Beta
Quadrant

Special Abilities:
Great sense of duty. Bolians excel in group situations.

Traits:
Peaceful, verbally skilled

Description:
Bolians are characterised by their blue skin and pronounced facial ridge. Males are bald. Females do have hair folicles and many do choose to grow a full head of hair, while others prefer baldness.

Betazoid

Saturday, February 19th, 2011

Externally, Betazoids are one of the most Human-like species yet encountered; externally they are indistinguishable from Humans even at close range. All Betazoids are natural telepaths; most develop this ability in adolescence, but a few are born with their telepathic abilities already active.

Betazoids can cross-breed with Humans, although this often affects the telepathic abilities of the offspring – most commonly the children of such a union develop empathic rather than telepathic abilities. There are also cases of successful unions with some other humanoid species. All full Betazoids are unable to read the thoughts of Ferengi, Breen, Ullians or Dopterians, but some half Betazoids have been occasionally successful in sensing the emotions of some of these species.

Betazoid society is generally unremarkable, though they tend toward more formal and elaborate traditions and ceremonies. Although there are no official gender-based restrictions in place within Betazoid society, there is a tendency towards promoting women toward positions of authority. There are numerous instances of Betazoids serving in Starfleet and, while their telepathic abilities make them ideal candidates to serve as counsellors or physicians, many have chosen to pursue other talents.

A Federation member, Betazed has enjoyed a relatively untroubled history for the last few centuries. This peaceful existence came to a halt in 2374, when the Dominion invaded and occupied the planet. The invasion was ended by the following year when the Dominion forces surrendered at the end of the war with the Allies.

There are numerous Betazoids serving within the Delta Fleet and several more in the civilian populations. The most notable Betazoid in the fleet is Captain Reena Harras, Commanding Officer of the USS Phantom.

INFORMATION

Species: Betazoid
Classification: Bi-pedal Humanoid
Affiliation: United Federation of Planets
Homeworld: Betazed
Location: Alpha
Quadrant

Special Abilities:
All Betazoids are gifted with telepathic ability. A peaceful species, Betazoids also tend to intellectual and artistic activities. They are often slightly smaller and slimmer built than average humanoids.

Traits:
Telepathy, petite physique

Description:
Betazoids are potentially the most human-like species with an appearance that differs very little from that of the average human. Full Betazoid women, in particular, are the most distinctive as they can be characterised by dark hair, and very dark eye colour.

Andorian

Saturday, February 19th, 2011

One of the first species to join the Federation, the Andorians are a violent warrior race. Unlike the Klingons they tend to fight for purely practical gain rather than for personal honour or glory. Andorian culture stresses discipline and self control, and this can make them appear cold and unsympathetic at times.

Physically, Andorians are humanoids similar to many in the Federation. They have distinctive blue skin and white hair, but the most obvious difference lies in their antenna; these are an extension of the nasal cavity, giving the Andorians an outstanding sense of smell and a high sensitivity to changes in air temperature, pressure or composition.

The basis of the Andorian culture is the Co-operative. This is a group of up to 100 families who have pooled their resources in a clan like structure. As members reach maturity they can choose to remain within the Co-operative or strike out on their own, forming a new unit or joining with another. Those who cannot decide on a Co-operative tend to become outcasts within Andorian society. The Andorians have no world government – the Supreme Co-operative represents them in the Federation, but it only covers some 30% of the population. As a result, many Andorians do not regard themselves to be Federation members at all.

About 40% of the Andorian population live on the inland plains. These tend to be semi-nomadic, while the majority which live on the coast are city dwellers. The two groups have become increasingly isolated from one another over the last hundred years.

The home planet of the Andorians is called Fesoan in their language, or Andor by the Federation. It is a class M planet, the eighth of nine in the Epsilon Indi system. It is a large, hot dry world with little surface water, and a gravity of 0.9g. There are, vast underground water reserves which feed surface geysers heated by geothermal energy. Oases surrounding these geysers are the centres of the planet’s main population areas, since the great majority of Andor’s plant life thrives where subsurface water is plentiful. The population is only in the tens of millions; as a result, Andorians are a relatively rare sight in the Federation.

The presence of Andorians within the Delta Quadrant is limited to those serving in starfleet aboard the fleet’s ships. One of particular note is Lieutenant Tamyl, serving on the USS Phantom.

INFORMATION

Species: Andorian
Classification: Bi-pedal Humanoid
Affiliation: United Federation of Planets
Homeworld: Andor
Location: Beta
Quadrant

Special Abilities:
Increased sense of smell and ability to perceive subtle changes in temperature, pressure and composition of the atmosphere. Physically Andorians are superior in strength and co-ordination to many other humanoid species. They also have a high pain threshold, however despite their physical prowess, they are usually no taller or broader than average. Unlike the klingon race, Andorians tend to be intellectually adept as well as physically. They have a talent for the sciences and for engineering.

Traits:
Aggresive, highly intelligent

Description:
Andorians are characterised by their blue skin, snowy white hair and antennae